How can Artists use VR? (part 2)
It has become clear that Virtual Reality has a very wide appeal beyond a pure gaming experience. Many artists are exploring VR as a means to reach wider audiences both by presenting the pieces of art in new creative ways or sometimes even co-creating it together with the audience. So today we decided to take a look at a few examples of how VR can be (and already is) applied in the creative sphere.
(part 2)
Similar publications

DNA VR supports Gazelli Art House Mayfair for their annual VR Exhibition "Enter Through The Headset"
For the second year in a row DNA VR has been recognised by Tripadvisor for its customer service.

We are thrilled to announce that we have become official supporters of the The First Global Virtual Reality Hackathon for teens

We collaborated with the Tastemakers from Timeout London. They got to try some of our VR Games and Experiences! Read their thoughts here

Here is a very comprehensive overview of the current state of the market with the comments from VR Arcades around the globe

Book the new creepier and more challenging VR Escape room

We joined Digital Jam and @martasvetek to record a podcast and share a couple of thoughts on Virtual Reality Arcades and DNA VR in particular.

Here are a couple of thoughts on how to ruin the VR experience and what we are going to do about it.

nDreams came along to DNA VR last week to announce their new title Shooty Fruity to VRFocus, UploadVR and others

You can now book DNA VR for your off-site events
Contact us
Please contact us with any questions or comments using the form below. We look forward to hearing from you.