How can Artists use VR? (part 2)
It has become clear that Virtual Reality has a very wide appeal beyond a pure gaming experience. Many artists are exploring VR as a means to reach wider audiences both by presenting the pieces of art in new creative ways or sometimes even co-creating it together with the audience. So today we decided to take a look at a few examples of how VR can be (and already is) applied in the creative sphere.
Come to our Battersea Power Station venue for the spookiest night of the year on the 29th of October!
Virtual Reality Boxing matches against Real Boxers
DNA VR supports Gazelli Art House Mayfair for their annual VR Exhibition "Enter Through The Headset"
We have opened our newest and largest flagship venue just south of the river!
For the second year in a row DNA VR has been recognised by Tripadvisor for its customer service.
We are thrilled to announce that we have become official supporters of the The First Global Virtual Reality Hackathon for teens
We collaborated with the Tastemakers from Timeout London. They got to try some of our VR Games and Experiences! Read their thoughts here
Here is a very comprehensive overview of the current state of the market with the comments from VR Arcades around the globe
Book the new creepier and more challenging VR Escape room
We joined Digital Jam and @martasvetek to record a podcast and share a couple of thoughts on Virtual Reality Arcades and DNA VR in particular.