How can Artists of all sorts use VR?
(part 2)

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It has become clear that Virtual Reality has a very wide appeal beyond a pure gaming experience. Many artists are exploring VR as a means to reach wider audiences both by presenting the pieces of art in new creative ways or sometimes even co-creating it together with the audience. So today we decided to take a look at a few examples of how VR can be (and already is) applied in the creative sphere.

(part 2)
Burning Man and VR
While Burning Man is associated with the most radical forms of contemporary art, it is not associated with VR.

In case you haven't heard about it, Burning Man is an annual event in a temporary city erected in the Black Rock Desert of northwest Nevada. The event is described as an experiment in community and art, featuring large scale interactive installation art inspired by the intersection of maker culture, technology and a connection to nature.

Smithsonian American Art Museum (SAAM) partnered with Intel and Linden Lab to turn its exhibition, No Spectators: The Art of Burning Man, into a virtual experience on Linden Lab's social VR platform, Sansar. Now those with VR headsets can virtually tour No Spectators - an incredibly faithful simulation of the exhibition's immersive installations.

Although the exhibition closed in January 2019, the VR experience is still available. People are able to continue enjoying the exhibition despite the fact the physical collection no longer exists. This is one of the benefits of VR. It can create lasting records of otherwise temporary experiences.
Tate Modern Modigliani
Tate Modern has been embracing the VR trend too. Alongside their Modigliani retrospective in 2017/18, they created a fascinating VR exhibit. Visitors were able to experience complete immersion in a 3D model of the artist's Paris studio.
The museum created a faithful recreation of the artist's final studio as it would have been 100 years ago.
The Kremer Museum
The Kremer Museum has gone further than the examples above. In fact, it does not exist as a physical museum at all. It over 70 17th Century Dutch and Flemish old masters. They are only available to view through the VR experience and do not exist together as a physical collection.
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