How can Artists of all sorts use VR?
(part 1)

two temple place

It has become clear that Virtual Reality has a very wide appeal beyond a pure gaming experience. Many artists are exploring VR as a means to reach wider audiences both by presenting the pieces of art in new creative ways or sometimes even co-creating it together with the audience. So today we decided to take a look at a few examples of how VR can be (and already is) applied in the creative sphere.
Tilt Brush
The first example comes from our own collaboration with a contemporary artist from across the pond – Tripp Derrick Barnes.

Tripp works at the intersection of Art, Entertainment and Technology and while he specialises in painting and murals he is also actively exploring VR and AR in his recent works.

In one of his latest works Tripp created an impressive realm full of mesmerizing artefacts using Tilt Brush and an HTC Vive headset. The experience was fully explorable by the customers and they could walk or fly around it in whichever way they preferred.

The audience at the event was absolutely blown away and was gasping in awe long after it was finished. And while most of the participants were not artists themselves they kept asking: is this the future of Art?
VR an Music
Our friends at the the WaveXR are taking a slightly different approach.

Their goal is to transform the way people connect through music. Just imagine this: thousands of fans from across the Globe are experiencing the same futuristic gig at the same time without leaving their living rooms while socializing in totally new ways alongside their friends.

Music creators, on the other hand, can fully customise how their audience experiences the music – whether it's by transforming the venue from a realistic nightclub to outer space with a click of a button - or putting on the most unimaginable light show ever.
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